epicCLOUDS ambient reverbs – Vst plugin

Variety of Sound has announced the launch of the new epicCLOUDS plugin “creates beautiful clouds and ambient textures”, this belongs to the new small reverb family that will consist of three individual plugins, where epicPLATE has already been released, and will be followed by epicROOMS (still launch details have not been announced). These come to fill the gap left by the discontinued epicVERB .


VoS: It was clear what it should be able to offer: Rendering of large rooms up to epic dimensions but with accurate stereo images. The reverb should also surround the source signal as best as possible, avoiding the feeling of being connected to it. On the other hand, the so-called ambient reverberations have impressed me a lot and influenced my work; I also really like its simplicity.


epicCLOUDS - Variety of Sound

First of all: "An ambient reverb is specifically designed to emulate the reverb characteristics of large open spaces or natural environments. Its goal is to create a sense of immersion and the feeling of being in a larger acoustic environment, such as a concert hall ", a cathedral or an outdoor stage. It typically has a longer decay time compared to other types of reverbs and provides a very lush and expansive sound."


The epicCLOUDS ambient reverb internally works with very high density settings from the start, this allows the generation of very smooth and uniform ambient textures; Variety of Sound tells us. It also promises a high degree of clarity at all settings and avoids unwanted side effects such as masking of the source signal, and offers a true end-to-end stereo design.


By using ambient reverb in audio production or mixing, you can improve the sense of space, depth, and realism in your recordings, making them sound more natural and immersive. It is commonly used in various genres of music, film soundtracks, and sound design to create a desired atmospheric or spatial effect. It is one of the reference effects in the production of ambient music.


In epicCLOUDS we only have 6 tuning parameters, keeping it simple intentionally. have:

  • BLOOM : When set to lower settings, this offers an effect similar to simply adding a pre-delay, but with a gradual onset of reverb. As this parameter setting is increased, the density distribution changes even more, transforming the reverb into an evolving texture. Use it to create maximum ambient effects.
  • DECAY : This controls the decay time of the reverb. This is the main parameter for changing the impression of the reverb size. Note: "Note that the BLOOM parameter also adds to the total DECAY time."
  • TONE : Turning the knob clockwise will get a brighter reverb or counterclockwise will get a darker reverb. Internally, by adjusting this parameter, the damping of the reverb will change, the character will depend on the frequency.
  • MOD : This adds a modulation effect to the reverb generation. Lower values ​​subtly increase the density and consistency of the reverb, while higher values ​​can also create clearly audible modulations (frequency) in the tail of the reverb.
  • MIX : controls the amount of Dry/Wet mix. The mixing is not linear, but optimized to maintain an approximately equal volume impression.
  • WIDTH – This parameter alters the width of the reverb signal from mono to full stereo. It only affects the processed signal.

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